Dec/06
2009

Apologies for the lack of entries, I'm currently busy with teaching and doing my masters. I promise to write up a few more tutorials over the coming holiday season and I have plans to write a small e-book detailing how to use Unity 3D, the different lighting solutions the program supports and a more advanced shader tutorial.

I'm currently building a haunted house as part of another project I'm doing. I can't reveal too much as I need to protect my ideas. B)

This could potentially end up being a multi-user environment (now that I've got net code down), but its real purpose is to scare the pants off people. Below is a small preview of a scene designed to lull the user into a false sense of security.

Since Unity added real-time ambient occlusion, the results you can get with the lighting are phenomenal. The problem is that it kills your machine, the hit to performance is massive. Considering my implementation of Unity has always involved the web browser, I need to make sure I don't put too much strain on the GPU. To that end, I'm still working with lightmaps for the moment.

You can make intelligent use of the real-time light sources, using layers, but short of that you really do need a good GPU.

More soon!

Edit: Included a small video.

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